There are countless materials available about best game design practices, recommended development techniques and successful artistic approaches. However, finding reliable information about game budgets is a pretty disappointing venture. Even if you work in games, chances are you don’t know the budget of your current or past projects, simply because publishers and developers almost never release their data.
That’s why it’s worth checking what a remarkable job the Kotaku columnist superannuation has done. Using public sources, he has put up an incredible list with tons of titles and their budgets. According to him, this list “marks a first attempt here at Kotaku to get a comprehensive sense of how much money the world’s biggest and most expensive games cost.”.
It starts as early as 1982, with the infamous E.T. (’82) and its $23 million licensing fee, and includes the car combat game Twisted Metal (’95, $0.8 million), the god game Black & White (’01, $5.7 million), the first Guitar Hero (’05, $1.7 million) and the mythological action-adventure game God of War III (’10, $44 million), among others.
Take a look at the full list here.