Amazon acquires Double Helix, Killer Instinct developer

During the last years, Amazon has been giving strong signals of its gaming ambitions. It launched its own game studio back in 2012, consistently expanded the games catalogue for its Kindle Fire and now is going to launch its own Android microconsole this year, to compete against Sony, Microsoft and Nintendo.

Given that scenario, a studio purchase felt natural for Amazon, especially since offering exclusive titles can be a good deal for a console. However, when the acquisition news broke out yesterday, there was something unexpected: Amazon was buying Double Helix, the console-oriented studio that developed last year’s Killer Instinct (the fightning Xbox One exclusive). According to Amazon, it “acquired Double Helix as part of our ongoing commitment to build innovative games for customers.”

I hope I’m getting Amazon Prime along with my new health plan

It’s worth noting that, even if it may look like a usual fighting retail game, Killer Instinct has a novel approach to free-to-play games, as it only offers one character for free. You can either play using that character forever, or you can spend around $5 for adding a new one.

So far, that strategy has been criticized by fans, but apparently also quite successful. Perhaps it’s precisely its popularity what triggered the need for a “jail” system. Given this precedent, it shouldn’t be surprising to see Amazon looking for new ways to monetize big scale games.

After yesterday’s announcement, Microsoft has confirmed that it will be working with a new “development partner” on Killer Instinct. Double Helix, in turn, had a platform game set to be published by Capcom this year, Strider (a reboot). I guess that project will remain unchanged (it’s probably in its final stage of development).

Amazon is well known for betting high when a business is attractive enough for its overall strategy. Combine that ambition with its experience in digital and retail services, and you have a strong contender for becoming one of the big players in the industry.

I don’t know how much time we’ll have to wait until seeing Double Helix’s new contributions, but I’m sure that Amazon will do its part to make 2014 a great year for gaming.

Sources: Polygon, Gamasutra


“Jail” for quitting a Killer Instinct fight

Anyone who has ever been part of a multiplayer game knows that quitters can completely ruin the experience. Be it a football/soccer match, a 1-on-1 fight or a squad-based shoot-out, playing against someone who quits can turn a pacifist into a demon in a matter of seconds.

In that sense, last year’s almost free-to-play Killer Instinct has decided how it’s going to deal with players who abandon a multiplayer match early. Double Helix, its developer, calls the new system “rage quit solution”.

The first time your disconnect percentage goes above 15%, you’re sent to “Jail”. For 24 hours, you can only fight against other jail members.

However, each time  you return to jail, the amount of time increases by 24 hours (up to a maximum of 5 days). When your jail time is up, you are free again… until you quit another match and go back to the Big House (as long as your disconnect percentage is above 15%).

Just in case you forget where you are and what you did, while in jail your profile icon is automatically changed to a custom jail icon.

It isn’t the first game in its kind to implement a solution like this, but the combination of the “Jail” and the icon sounds really cool.

Source: Kotaku