Relevant video game people on Twitter

Twitter video games

#videogames

The team behind Kotaku has put together a list of “the video game people you should be following on Twitter”. Unlike many other similar lists, this time the chosen accounts are divided into 8 categories, and each one includes a short description:

  1. Indie Game People (like Terry Cavanagh, “The guy behind Super Hexagon and other wonderful distractions”).
  2. Triple-A development people (like Vince Zampella, “Leading the charge on Titanfall and answering a lot of player questions directly on Twitter”).
  3. The Suits (like Shuhei Yoshida, “The head of Sony’s gaming division has a surprisingly open and engaging Twitter presence”).
  4. Art (like sparth, “Fine art from the Halo series’ art director”).
  5. Jokes (like Peter Molydeux, “An excellent parody of noted game developer and idea-haver Peter Molyneux”).
  6. Official Feeds (like PlayStation, “Official updates from Sony and links to updates to their excellent official blog”).
  7. Critics and journalists (like Leigh Alexander, “Never boring, tweets about games, the games industry, and increasingly, Netrunner”).
  8. Kotaku staffers (like Stephen Totilo, “Likes wrestling and comics”).

It’s an important first step to gather all the relevant video game people on Twitter. As the list is an ongoing effort, some key players are still missing (like the almighty Tim Schafer), but they acknowledge that asking for the community’s help.

Find the full list here. If you think someone important isn’t there, let them know in a comment!

Capcom unveils its five-year plan

All of us have been in love with Capcom at least once. Street Fighter, Mega Man, Resident Evil, Devil May Cry and many other great contributions have left a lasting mark on gamers across generations.

However, during the last years Capcom made a lot of of wrong decisions and released many faulty games, leading everybody to ask the same question: what happened to Capcom?

O Capcom, where art thou?

2013 was the pinnacle of its failure. Monster Hunter 4 shipping 4 million units only 2.5 months after its release wasn’t enough to rescue the company, as the rest of its line up fell below expectations. Trying to adapt to the growing smartphone business, Capcom decided to use U$S39.1 million from Monster Hunter 4‘s profits to fund a new mobile studio.

In an attempt to address its latest missteps, Capcom has published a group of open letters detailing its business plan for the next 5 years. In Kenjo Tsujimoto (Capcom CEO)’s words,

From now on, I plan to hire at least 100 software developers every year to give us an even more powerful development workforce. Furthermore, I want to establish clear targets for these developers so they can help make Capcom even stronger.

You can find the CEO‘s full letter here, the COO‘s letter here and all the management objectives here.

What happens when Obama buys your game for Christmas?

Basically, it becomes a phenomenom.

The first Just Dance was launched in December 2009. Despite the skepticism around its dance-centric proposal (and some bad reviews), it slowly climbed its way to the top of the charts, thanks to word-of-mouth.

However, what sent its brand awareness through the roof happened in December 2011, when Barack Obama was photographed buying a copy of Just Dance 3 for the Wii, as a Christmas gift for his daughters. That single event helped catapult mainstream recognition, as Xavier Poix, Managing Director at Ubisoft Paris, said in an interview with IGN:

My first thought was that our PR in the U.S. must be really good, but no, I was thinking: now we’re universal. The image that we wanted to convey with the game, the spirit of it, really worked. The president, in front of 80 cameras, can think, ‘I’m not making a mistake in showing that I love this game.’ It is so simple and positive that nobody could object. We’re very proud of that.

“Can I play it with my suit on?”

Now, 4 years after its first launch and 2 years after the Obama photo, Just Dance is one of the most successful series in the world, having sold around 50 million units (more than Pac-Man or Tomb Raider, to name a few).

Source: IGN via The Escapist.

How to confirm a sequel to fans

I really enjoyed 2012’s Hitman: Absolution. It had its flaws, of course, but it was really fun (and sometimes stressful) to find creative ways for killing your targets solving the puzzles. That, combined with the franchise’s reputation, sold 3.6 million units at retail (it could also be purchased digitally), although it failed to meet Square Enix’s (its publisher) unreal expectations.

Square Enix Montreal (a different studio) was entrusted with continuing the saga, but recent rumors seemed to put that in a hiatus. However, after some clarifications regarding the franchise, today IO Interactive (the original developer) posted “An open letter to all Hitman fans“. In it, they confirm they are working on a new Hitman game for PC and next-gen consoles.

The juiciest part comes from the list of features the game will have:

The game concentrates on the core Hitman fantasy…

…using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy.

Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

Contracts Mode is back.

You will also be glad to hear that we have removed 47’s magic pockets.

In other words, they aren’t try to challenge fans, but to please them. According to their judgement, it’s time for playing safe, for showing that they heard the hardcore fans’ feedback. Innovations will surely appear later. After all, a big game like this will probably need at least 1 extra year of work.

I appreciate the tone of the letter (although I’m a little worried about how they’ll handle the “checkpoint-free, sandbox levels”), especially after the distasteful marketing campaign Hitman: Absolution had.

We’ll see.

I can wait…