Anyone who has ever been part of a multiplayer game knows that quitters can completely ruin the experience. Be it a football/soccer match, a 1-on-1 fight or a squad-based shoot-out, playing against someone who quits can turn a pacifist into a demon in a matter of seconds.
In that sense, last year’s almost free-to-play Killer Instinct has decided how it’s going to deal with players who abandon a multiplayer match early. Double Helix, its developer, calls the new system “rage quit solution”.
The first time your disconnect percentage goes above 15%, you’re sent to “Jail”. For 24 hours, you can only fight against other jail members.
However, each time you return to jail, the amount of time increases by 24 hours (up to a maximum of 5 days). When your jail time is up, you are free again… until you quit another match and go back to the Big House (as long as your disconnect percentage is above 15%).
Just in case you forget where you are and what you did, while in jail your profile icon is automatically changed to a custom jail icon.
It isn’t the first game in its kind to implement a solution like this, but the combination of the “Jail” and the icon sounds really cool.