Modern games in 8 and 16-bit

Although modern games can offer striking visuals, vast worlds, epic multiplayer battles and creative gameplay possibilities, the 8 and 16-bit eras defined genres, styles and mechanics, appealing to creativity to overcome technological challenges. And they had pixel art, of course.

Although some games are taking a fresh approach to emulate that look, they are a minority. Fortunately, the Stockholm-based illustrator Junkboy has been hypothesizing for some time how contemporary games would have looked in the golden retro age.

The great thing about Junkboy’s creations (besides his obvious artistic skills) is that he takes his idea one step further: instead of replicating the original game in retro style, he delivers a complete reimagination, including a gameplay change when necessary.

Below are some examples.

Uncharted 3 - 2011

Uncharted 3 (2011)

Mirror's Edge - 2007

Mirror’s Edge (2007)

Dead Space (2008)

Dead Space (2008)

Red Dead Redemption - 2010

Red Dead Redemption (2010)

Resident Evil 5 (2009)

Resident Evil 5 (2009)

Super Smash Brawl (2008)

Super Smash Brawl (2008)

Batman: Arkham Asylum (2009)

Batman: Arkham Asylum (2009)

Bioshock (2007)

Bioshock (2007)

Bayonetta (2009)

Bayonetta (2009)

You can see Junkboy’s work here (via Geekoeye)

Advertisements

One thought on “Modern games in 8 and 16-bit

  1. Pingback: The Gaming Bazaar | Famous movies as 80s games

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s